Sun Oracle Hinata Amaterasu Light

Max rarity ★6, 3 evolution forms. Skills and Lv99 stats are listed for each form.

Base: Hinata the Sacred Miko (★5)

Artwork of Hinata the Sacred Miko (Base form)
Active skill
Blessed TorrentHeal 45% HP / Target: shared party HP (effectively whole party) / Stacking: healing fires per member separately and stacks. You can never heal past max HP
Trigger
Triggers when HP ≤ 30%
Cooldown
22 drops initially, down to 15 drops (Rechargeable)
Leader skill
Hallowed MailLight ATK 2× + Charge-attack damage taken −50% / Combining: an always-on effect. Both the leader and sub-leader apply at the same time
Lv99 stats
HP 7973 ATK 808 Heal 455

Resonance: Ascendant Shrine Maiden Hinata (★5)

Artwork of Ascendant Shrine Maiden Hinata (Resonance form)
Active skill
Aegis PrayerCleanse all status + shield next hit / Target: shared party HP (effectively whole party) / Stacking: protects the whole party's HP. Same-type defenses stack separately. Some defenses only work when the enemy telegraphs an attack
Trigger
Triggers when HP ≤ 60%
Cooldown
33 drops initially, down to 22 drops (Rechargeable)
Leader skill
Hallowed MailLight ATK 2× + Charge-attack damage taken −50% / Combining: an always-on effect. Both the leader and sub-leader apply at the same time
Lv99 stats
HP 12756 ATK 1102 Heal 683

Apex: Sun Oracle Hinata Amaterasu (★6)

Artwork of Sun Oracle Hinata Amaterasu (Apex form)
Active skill
Sacred WardHeal 100% max HP. For the next 6 drops you're in an "overheal" state: overflow from any heal (heart jewels, other heal skills) banks into a barrier up to 2.5× max HP. The barrier doesn't expire over time — it absorbs damage before your HP until depleted / Target: shared party HP (effectively whole party) / Stacking: healing stacks. While in the overheal window, anything past max HP banks into a barrier that doesn't expire over time — it takes damage before your HP until depleted
Trigger
Triggers when HP ≤ 50%
Cooldown
22 drops initially, down to 15 drops (Rechargeable)
Leader skill
Hallowed MailLight ATK 2× + Charge-attack damage taken −50% / Combining: an always-on effect. Both the leader and sub-leader apply at the same time
Lv99 stats
HP 21925 ATK 2015 Heal 1202

Related pages

Back to all charactersAll skillsChoosing a leader skill

このページを日本語で読む