Sky Sovereign Phaleon Caelus Wind
Max rarity ★5, 3 evolution forms. Skills and Lv99 stats are listed for each form.
Base: Phaleon Skyrider (★4)
- Active skill
- Aegis WallDamage taken −60% for 5 drops / Target: shared party HP (effectively whole party) / Stacking: protects the whole party's HP. Percentage damage cuts do NOT add up between active skills — only the single highest applies (duration keeps the longest). They still add with leader damage reduction.
- Trigger
- Triggers when HP ≤ 70%
- Cooldown
- 37 drops initially, down to 25 drops (Rechargeable)
- Leader skill
- Balanced ChampionDamage on merges with no element advantage 1.7× / Combining: when the leader and sub-leader share the same effect, their multipliers multiply together. They also multiply with an active skill's damage multiplier (only the single highest one if several are active at once)
- Lv99 stats
- HP 5324 ATK 585 Heal 178
Resonance: Celestial Skyrider Phaleon (★4)
- Active skill
- Aegis PrayerCleanse all status + shield next hit / Target: shared party HP (effectively whole party) / Stacking: protects the whole party's HP. Same-type defenses stack separately. Some defenses only work when the enemy telegraphs an attack
- Trigger
- Triggers when HP ≤ 60%
- Cooldown
- 33 drops initially, down to 22 drops (Rechargeable)
- Leader skill
- Balanced ChampionDamage on merges with no element advantage 1.7× / Combining: when the leader and sub-leader share the same effect, their multipliers multiply together. They also multiply with an active skill's damage multiplier (only the single highest one if several are active at once)
- Lv99 stats
- HP 8518 ATK 878 Heal 267
Apex: Sky Sovereign Phaleon Caelus (★5)
- Active skill
- Skyward AegisHeal 60% max HP. For the next 6 drops you're in an "overheal" state: overflow from any heal (heart jewels, other heal skills) banks into a barrier up to 2× max HP. The barrier doesn't expire over time — it absorbs damage before your HP until depleted / Target: shared party HP (effectively whole party) / Stacking: healing stacks. While in the overheal window, anything past max HP banks into a barrier that doesn't expire over time — it takes damage before your HP until depleted
- Trigger
- Triggers when HP ≤ 50%
- Cooldown
- 22 drops initially, down to 15 drops (Rechargeable)
- Leader skill
- Tempest InsightWind ATK 2× + 4+ chain damage 1.6× / Combining: an always-on effect. Both the leader and sub-leader apply at the same time
- Lv99 stats
- HP 15972 ATK 1472 Heal 470
Related pages
Back to all characters / All skills / Choosing a leader skill