Sky Sovereign Phaleon Caelus Wind

Max rarity ★5, 3 evolution forms. Skills and Lv99 stats are listed for each form.

Base: Phaleon Skyrider (★4)

Artwork of Phaleon Skyrider (Base form)
Active skill
Aegis WallDamage taken −60% for 5 drops / Target: shared party HP (effectively whole party) / Stacking: protects the whole party's HP. Percentage damage cuts do NOT add up between active skills — only the single highest applies (duration keeps the longest). They still add with leader damage reduction.
Trigger
Triggers when HP ≤ 70%
Cooldown
37 drops initially, down to 25 drops (Rechargeable)
Leader skill
Balanced ChampionDamage on merges with no element advantage 1.7× / Combining: when the leader and sub-leader share the same effect, their multipliers multiply together. They also multiply with an active skill's damage multiplier (only the single highest one if several are active at once)
Lv99 stats
HP 5324 ATK 585 Heal 178

Resonance: Celestial Skyrider Phaleon (★4)

Artwork of Celestial Skyrider Phaleon (Resonance form)
Active skill
Aegis PrayerCleanse all status + shield next hit / Target: shared party HP (effectively whole party) / Stacking: protects the whole party's HP. Same-type defenses stack separately. Some defenses only work when the enemy telegraphs an attack
Trigger
Triggers when HP ≤ 60%
Cooldown
33 drops initially, down to 22 drops (Rechargeable)
Leader skill
Balanced ChampionDamage on merges with no element advantage 1.7× / Combining: when the leader and sub-leader share the same effect, their multipliers multiply together. They also multiply with an active skill's damage multiplier (only the single highest one if several are active at once)
Lv99 stats
HP 8518 ATK 878 Heal 267

Apex: Sky Sovereign Phaleon Caelus (★5)

Artwork of Sky Sovereign Phaleon Caelus (Apex form)
Active skill
Skyward AegisHeal 60% max HP. For the next 6 drops you're in an "overheal" state: overflow from any heal (heart jewels, other heal skills) banks into a barrier up to 2× max HP. The barrier doesn't expire over time — it absorbs damage before your HP until depleted / Target: shared party HP (effectively whole party) / Stacking: healing stacks. While in the overheal window, anything past max HP banks into a barrier that doesn't expire over time — it takes damage before your HP until depleted
Trigger
Triggers when HP ≤ 50%
Cooldown
22 drops initially, down to 15 drops (Rechargeable)
Leader skill
Tempest InsightWind ATK 2× + 4+ chain damage 1.6× / Combining: an always-on effect. Both the leader and sub-leader apply at the same time
Lv99 stats
HP 15972 ATK 1472 Heal 470

Related pages

Back to all charactersAll skillsChoosing a leader skill

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