Sun Spirit Wisp Helios Fire

Max rarity ★5, 3 evolution forms. Skills and Lv99 stats are listed for each form.

Base: Solwisp (★4)

Artwork of Solwisp (Base form)
Active skill
Healing SpringHeal 25% HP / Target: shared party HP (effectively whole party) / Stacking: healing fires per member separately and stacks. You can never heal past max HP
Trigger
Triggers when HP ≤ 30%
Cooldown
19 drops initially, down to 13 drops (Rechargeable)
Leader skill
Penetrating WillYour damage multiplier never drops below 1×, even against a resistant element / Combining: an always-on effect. Both the leader and sub-leader apply at the same time
Lv99 stats
HP 5159 ATK 537 Heal 218

Resonance: Radiant Solar Wisp (★4)

Artwork of Radiant Solar Wisp (Resonance form)
Active skill
All SurgeFire/Water/Wind/Light/Dark damage 2× (lasts 4 drops) / Target: all members who attack with that element / Stacking: damage-multiplier effects do not stack. If several are active at once, only the single highest one applies. It multiplies with your leader and sub-leader multipliers
Trigger
Triggers on 5-chain
Cooldown
31 drops initially, down to 21 drops (Rechargeable)
Leader skill
Penetrating WillYour damage multiplier never drops below 1×, even against a resistant element / Combining: an always-on effect. Both the leader and sub-leader apply at the same time
Lv99 stats
HP 8254 ATK 805 Heal 327

Apex: Sun Spirit Wisp Helios (★5)

Artwork of Sun Spirit Wisp Helios (Apex form)
Active skill
Mirage AegisHeal 60% max HP. For the next 6 drops you're in an "overheal" state: overflow from any heal (heart jewels, other heal skills) banks into a barrier up to 2× max HP. The barrier doesn't expire over time — it absorbs damage before your HP until depleted / Target: shared party HP (effectively whole party) / Stacking: healing stacks. While in the overheal window, anything past max HP banks into a barrier that doesn't expire over time — it takes damage before your HP until depleted
Trigger
Triggers when HP ≤ 50%
Cooldown
22 drops initially, down to 15 drops (Rechargeable)
Leader skill
Boundless CascadeMax falling jewel value +2 steps (1 step = ×2, always on) — easier big numbers / Combining: an always-on effect. Both the leader and sub-leader apply at the same time
Lv99 stats
HP 15477 ATK 1349 Heal 575

Related pages

Back to all charactersAll skillsChoosing a leader skill

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