Sea Matriarch Marin Tethys Water
Max rarity ★5, 3 evolution forms. Skills and Lv99 stats are listed for each form.
Base: Marin (★3)
- Active skill
- Healing SpringHeal 25% HP / Target: shared party HP (effectively whole party) / Stacking: healing fires per member separately and stacks. You can never heal past max HP
- Trigger
- Triggers when HP ≤ 50%
- Cooldown
- 19 drops initially, down to 13 drops (Rechargeable)
- Leader skill
- VitalityParty Max HP 1.5× / Combining: the leader's and sub-leader's HP multipliers multiply together and apply to your party's max HP
- Lv99 stats
- HP 4884 ATK 218 Heal 261
Resonance: Tidewoven Marin (★4)
- Active skill
- Blessed TorrentHeal 45% HP / Target: shared party HP (effectively whole party) / Stacking: healing fires per member separately and stacks. You can never heal past max HP
- Trigger
- Triggers when HP ≤ 30%
- Cooldown
- 22 drops initially, down to 15 drops (Rechargeable)
- Leader skill
- VitalityParty Max HP 2× / Combining: the leader's and sub-leader's HP multipliers multiply together and apply to your party's max HP
- Lv99 stats
- HP 8596 ATK 366 Heal 392
Apex: Sea Matriarch Marin Tethys (★5)
- Active skill
- Overflowing TideHeal 60% max HP. For the next 6 drops you're in an "overheal" state: overflow from any heal (heart jewels, other heal skills) banks into a barrier up to 2× max HP. The barrier doesn't expire over time — it absorbs damage before your HP until depleted / Target: shared party HP (effectively whole party) / Stacking: healing stacks. While in the overheal window, anything past max HP banks into a barrier that doesn't expire over time — it takes damage before your HP until depleted
- Trigger
- Triggers when HP ≤ 50%
- Cooldown
- 22 drops initially, down to 15 drops (Rechargeable)
- Leader skill
- Ocean's BlessingParty Max HP 2× + Heal skill amount 2× / Combining: an always-on effect. Both the leader and sub-leader apply at the same time
- Lv99 stats
- HP 14652 ATK 675 Heal 575
Related pages
Back to all characters / All skills / Choosing a leader skill